Sobre Persona 5 The Phantom X



When it comes to the overworld, very few things have seen changes. Many of the locations (such as Shibuya and Yongen-Jaya) resemble their original game counterparts and activities (like batting and fishing) are also unchanged. However, there are some new locations to visit, such as Zoshigaya, and some new activities like playing music or soccer. There is also a gachapon (and as of Update 3.0.2 a claw game) the protagonist can play and try to get rewards that can be used to decorate the protagonist’s house.

Takami Shimotsuna: The editor-in-chief of a famous gossip magazine. She is notorious for using threats of libel and publishing false articles of people.

[8] The Persona staff provided input on the game's story and setting, and directly presented ideas regarding the characterization of the Phantom Thieves, which were then turned into original characters by Black Wings staff.[citation needed]

The game’s combat has been simplified a fair bit. For starters, each character’s Persona (or Persona II) have only three skills available. This also applies to the personas the main character acquires. Each party member has two passive skills and Awareness. While One Mores, Baton Passes, Gun Attacks and All-out Attacks all return from the predecessor, they have also been simplified, (with the exception of Gun Attacks). Downing an enemy, rather than allowing a party member to freely act again with any of their available skills, grants the option of either using a single fixed skill—typically (but not always) an attack keyed to their element, or Baton Passing to let an ally do the same.

They exist in the protagonist's cognition. In the real world, the protagonist either knows them, or has met or heard about them, which even he does not necessarily need to have realized.

The trio work together as the Phantom Thieves, promising to steal the treasures out of six other palaces. Shun Kano, a fellow Kokatsu Academy student, joins the Phantom Thieves to change the heart of Hiromu Miyazawa, a dishonest food critic who uses his platform to acquire restaurants and profit through the use of cheaper ingredients.

Note: Some of the following title missions are unofficial translations and may be subject to change upon released of an official English localization. List of Chapter[]

Kumi Katayama: A math teacher at Kokatsu Academy and the homeroom teacher of class 2-C. Being set up by Kei Akashi for using violence at school, she is suspended from her work and has a mental breakdown.

During class, the protagonist struggles to stay awake and drifts off. Once he awakens, he finds himself within the Velvet Room, and is welcomed in by Igor and Merope.

After the scene ends, it is revealed that it was just a nightmare that the protagonist had. After waking up from the dream, he makes his way to school and a mysterious owl proceeds to follow him.

The battle gameplay remains faithful to the Persona series, using the turn-based system with the "1 more" mechanic when striking enemies' weaknesses. However, unlike the main series, activating "1 more" is always followed by specific skills instead of giving the player complete control over their additional action, and not all enemies can be "downed" in one turn, as some were given a meter that dictates the necessary number of attacks. When all enemies are down, the player can perform a powerful "All-Out Attack".[3][4]

Excluding the false Igor in Persona 5, this game marks the first time that recycled voice lines of Isamu Tanonaka are not used for Igor's Japanese voice. Igor instead has a new voice actor that provides him with brand new voice lines.

Kazuhiko Tsuda: A young schoolboy who is keen on solving on-street incidents and training his deductive skills.

There are two different stories happening around the same time, the main story and CrossFates. The main story entails the protagonist, Lufel and their team of Phantom Thieves exploring the Metaverse for a singular goal, figuring out what is causing everyone to lose their desires.

Persona 5: The Phantom X foi pensado especialmente de modo a dispositivos móveis, com uma jogabilidade demasiado similar a Persona 5, contudo com alguns ajustes para 1 game gratuito que precisa de obter dinheiro.

Their Phantom Thief forms reflect the cognition Persona 5 The Phantom X of their desires that have reached their strongest level, which are regarded as a positive sign in the current world where desire is being taken away.

Leave a Reply

Your email address will not be published. Required fields are marked *